AI Insights · Timothy · July 2024
Top 5 Basketball Games on Android in France Q2 2024
Discover the performance of top basketball games on the Android platform in France for Q2 2024, including insights on downloads, revenue, and active users.
During Q2 2024, the top basketball games on the Android platform in France showed varying performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at the top 5 games based on data from Sensor Tower.
Basket Battle by Supersonic Studios LTD had a fluctuating revenue, peaking at $11K in the first week of April and reaching a low of $1K in early May. The game saw a steady increase in downloads towards the end of the quarter, reaching 8.8K in the final week of June. Weekly active users remained relatively stable, peaking at 100.5K in late April and ending the quarter at approximately 97.7K.
Basketball Stars: Multiplayer from Miniclip.com experienced a notable increase in revenue, peaking at $807 in the last week of June. Downloads varied significantly, with a high of 6K in mid-April and a low of 2K in early May. Weekly active users also saw fluctuations, with a peak of 19.3K in late April and a decrease to 10.9K by the end of June.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS saw a gradual increase in revenue, peaking at $458 in early June. Downloads spiked in mid-April with 6.3K and then stabilized around 2K towards the end of the quarter. The game’s weekly active users peaked at 38.3K in late April and ended the quarter with a stable count of around 22.8K.
Basketball Arena: Online Game by Masomo Gaming had a moderate revenue increase, peaking at $137 in early May. Downloads showed an upward trend, especially in the last week of June, reaching 1.9K. Weekly active users fluctuated, peaking at 9.3K in mid-April and ending the quarter at approximately 8K.
Mini Basketball from Miniclip.com experienced a peak revenue of $268 in mid-May. Downloads were highest in mid-May at 2.4K and saw another spike to 2K in mid-June. Weekly active users showed a significant increase, peaking at 5.2K in mid-May and ending the quarter with around 4K.
For more detailed insights and data on these games and others, visit Sensor Tower.